Time to count the second generation of Extra Deck Monsters: Synchros. But unlike Fusions there are a lot of playble and decent Synchros and so I had decided to split the Synchro Countdown in 6 different categories.
Category One: Level 5 or less
Category Two: Level 6
Category Three: Level 7
Category Four: Level 8
Category Five: Level 9 or more
Category Six: Generic Synchros of any Level (only Synchros that require 1 Tuner + 1/2 or more Non-Tuner)
Now we begin with Category One, Counting the Top 10 Level 5 or less Synchros. Today's card is a Boss Monster from an overlooked Archetype: Aliens. So Number 10 is the not-so-famous Cosmic Fortress Gol'gar.
Even though I have not studied Aliens extensively, I can say that they can be a really fun Deck and Gol'gar is pretty good. He can only be summoned with Alien Ammonite as the Tuner but Ammonite's effect which allows you to summon a Level 4 or lower Alien makes the summon of this card a piece of cake. Also this cards effects are really good since Alien work well with a variety of Continuous Cards to fill the opponent's Monster with "A-Counters" or to use their effects and others like Grave of the Super-Ancient Organism or Fiendish Chain to stall the opponent's strong Monsters while their effects remain intact.
So this card is great not only for recycling the effects of Continuous Spell Cards like Code A Ancient Ruins or Swords of Revealing Light and distribute "A" Counters to cards of the field, something crucial for the success of the Alien Deck. As you can see this card can work as a biggest and better version of Mist Valley Falcon since it can return cards if you want, as many as you want and can attack even without them. This means that all Falcon shenaningans that involve returning Spells or Traps to hand work here (and unlike Falcon, all in the same turn): Big Bang Shot to banish an opponent's Monster, Fiendish Chain to repeatedly lock opponent's Monsters, Call of the Haunted to use Monsters from Grave as Synchro or Xyz Materials once per turn. Plus once per turn it destroys an opponent's Monster at the cost of 2 Counters.
I have not build a Alien Deck but in order to do this mini-Article I have read their effects and a couple of Decklists and I can say that one of the best approaches to this Archetype (if not the best) is a Control Falcon-like Deck with this card as a main Monster and other cards that work well with it.
Category One: Level 5 or less
Category Two: Level 6
Category Three: Level 7
Category Four: Level 8
Category Five: Level 9 or more
Category Six: Generic Synchros of any Level (only Synchros that require 1 Tuner + 1/2 or more Non-Tuner)
Now we begin with Category One, Counting the Top 10 Level 5 or less Synchros. Today's card is a Boss Monster from an overlooked Archetype: Aliens. So Number 10 is the not-so-famous Cosmic Fortress Gol'gar.
Even though I have not studied Aliens extensively, I can say that they can be a really fun Deck and Gol'gar is pretty good. He can only be summoned with Alien Ammonite as the Tuner but Ammonite's effect which allows you to summon a Level 4 or lower Alien makes the summon of this card a piece of cake. Also this cards effects are really good since Alien work well with a variety of Continuous Cards to fill the opponent's Monster with "A-Counters" or to use their effects and others like Grave of the Super-Ancient Organism or Fiendish Chain to stall the opponent's strong Monsters while their effects remain intact.
Number 10: Cosmic Fortress Gol'gar |
So this card is great not only for recycling the effects of Continuous Spell Cards like Code A Ancient Ruins or Swords of Revealing Light and distribute "A" Counters to cards of the field, something crucial for the success of the Alien Deck. As you can see this card can work as a biggest and better version of Mist Valley Falcon since it can return cards if you want, as many as you want and can attack even without them. This means that all Falcon shenaningans that involve returning Spells or Traps to hand work here (and unlike Falcon, all in the same turn): Big Bang Shot to banish an opponent's Monster, Fiendish Chain to repeatedly lock opponent's Monsters, Call of the Haunted to use Monsters from Grave as Synchro or Xyz Materials once per turn. Plus once per turn it destroys an opponent's Monster at the cost of 2 Counters.
I have not build a Alien Deck but in order to do this mini-Article I have read their effects and a couple of Decklists and I can say that one of the best approaches to this Archetype (if not the best) is a Control Falcon-like Deck with this card as a main Monster and other cards that work well with it.