When I find a new idea about a Deck I search forums, blogs and Youtube videos in order to see if the idea have been thought before and if it has, how other players approach it. This sometimes result in some nice techs and different builds than mine so I have to rethink my own approach. But this time I got totally disappointed and I almost lost faith in Yu-Gi-Oh! Community due to the compilation of unbalanced builds, awful approaches to the idea (I mean Smashing Ground is good, BUT you can't maindeck it in every deck, even in fast Synchro Spamming ones) and combos based in wrong rulings I saw while browsing the web. So I intend to make a New Series of Articles instead of Card Review for the next couple of months to show the common mistakes many people make in Deck Building and how to avoid them.
But enough with the irrelevant matters, let me say a word about this Month's Deck:
Divine Wind Synchro is based in the underplayed Wind Attribute to generate overwhelming Synchro Monster with Divine Wind of Mist Valley. This Field Spell has the broken effect to Special Summon a Level 4 or lower Wind Monster from the Deck when another Wind Monster is returned to hand. Combined with cards like Genex Ally Birdman and Blackwing - Zephyrus the Elite returning Wind Monsters to hand is extremely easy. One of the easiest combos that the Deck can perform:Activate Divine Wind Normal Summon Reborn Tengu, return him to summon Genex Ally Birdman, another Tengu is Special Summoned from the Deck and you get a free Wind Monster from your Deck. If you chose a Level 2, you can Synchro for Trishula, Dragon of the Ice Barrier and get your third Tengu. So basically it is a Trishula Summon and a plus one (without counting the disruption Trishula is causing to the opponent).
Now let's see the Decklist in order to explain my choices better:
Monsters x 22
Reborn Tengu x 3
Genex Ally Birdman x 3
Genex Ally Blastfan x 1
Tour Guide from the Underworld x 3
Sangan x 1
Creation Resonator x 1
Unibird x 1
Symphonic Warrior Basses x 1
Summoner Monk x 2
Vortex Trooper x 2
Blackwing - Zephyrus the Elite x 1
Effect Veiler x 2
Gorz, the Emissary of Darkness x 1
First we have a must-have in any Synhcro Deck: Reborn Tengu. Obviously since he is a Wind, in this Deck he truly shines since he is not only searchable by Divine Wind but he also comboes great with Genex Ally Birdman in order to summon big or multiple Syncho Monsters like the example of Trishula before while you keep advantage. Genex Ally Birdman is the main Tuner of the Deck and since this is the Deck that Birdman was designed to work with it just fits perfectly by activating the effect of Divine Wind and since the majority of Monsters that are to be returned by his effect are Wind he is also a 1900 ATK beater even though this will be rarely in use. Next there is also a card designed to work with Divine Wind: when Genex Ally Blastfan is a Wind Monster which when it is Special Summoned you can add a Dark Genex from your Deck to your hand. He is great for adding Genex Ally Birdman or if you choose to run Genex Ally Duradark or R-Genex Oracle too. However there is a catch and one of the main mistakes I have seen to some other Duelists that tried to build a similiar to this Deck. When you return a Tengu (or Mist Valley Thunderbird) to your hand and you Special Summon another Tengu (or Mist Valley Thunderbird) and Genex Ally Blastfan through Divine Winds effect you miss the timing due to Tengu/Thunderbirds effect being mandatory and Blastfan's being optional. Ergo while both Monsters are Special Summoned you do not get Blastfan's effect. Since this limits the play where Blastfan is able to get it's effect I beleive that one copy is sufficient and so extra copies where removed in order to free space for other Wind Monsters to abuse the Toolboxing Abilities of Divine Wind.
Next we have the infamous Tour Guide from the Underworld in three copies accompanied obviously by Sangan and not so obviously by Creation Resonator. Well, Tour Guide is really great in this Deck since she does her usual stuff by searching for Sangan which in his Turn searches for Genex Ally Birdman and a handful of other Monsters in the Deck or by Summoning Leviair to bring back a removed Birdman or by Summoning offencive Monsters like Number 17: Leviathan Dragon or defencive ones like Wind-Up Zenmaines. But in this Deck it has other uses too: Creation Resonator is a Level 3 Wind-Attribute Fiend-Type Monster hence if you summon him through Tour Guide, you can return him to Special Summon Birdman and another Wind Monster from your Deck through Divine Wind. If the Summoned Monster by Divine Wind is Level 3 you get to Summon Trishula for a plus 0 and next turn you can use Creation Resonator for more Synchro shenanigans. The next two cards you most likely gonna need to search them in Wikia since they are not all that famous but anyway they are here mostly to give extra options to the Divine Wind Toolbox. Unibird is a Level 2 Wind Non-Tuner with a decent effect that I rarely use but it is needed in order to Summon Trishula through Tengu and Birdman. Also he can be used to revive a fallen Brionac or Catastor. Next there is Symphonic Warrior Basses, a flexible Level 1 Wind Tuner that can increase his own Level with the number of cards in your hand. He is needed to perform my favorite combo in the Deck that I am going to show to you in a moment.
Summoner Monk is a card that I really like in this Deck: Normal Summon him, use his effect to Special Summon Genex Ally Blastfan and get a Birdman from your Deck. Then return Blastfan to summon Birdman and Special Summon Symphonic Warrior Basses with Divine Wind. Synchro Monk and Birdman for Arcanite Magician to blow up two cards and then Synchro Basses and Arcanite for Stardust Dragon in order to pretect your field or Scrap Dragon for a third blow up. Next there is a kind of weird choice that it is fits the Deck surprisingly well. Vortex Trooper not only acts as a Level 3 Wind to summon Trishula through Tour Guide and Birdman but it also has a great effect: since Birdman returns to the hand many useless in hand cards like Reborn Tengu and Genex Ally Blastfan they just sit there and wait, but with Vortex Trooper these can be exchanged with new draws while the cards in hand return to the Deck where they are able to be used again through Divine Wind. Blackwing - Zephyrus the Elite is obviously included as it combos great with the Deck by either returning a Wind Monster to activates Divine Winds effect or return Divine Wind of Mist Valley itself to protect from the opposing threats or to use it's effect for a second time this turn. Closing with the Monster line-up we have two Effect Veilers and Gorz the Emissary of Darkness. These in-hand Traps are almost staples in these kind of Decks (well, one could play Maxx "C" but Veiler is my personal preference) and provide a line of Defence.
Spells x 14
Divine Wind of Mist Valley x 3
Terraforming x 3
Quill Pen of Gulldos x 2
Pot of Avarice x 1
Mind Control x 1
Mystical Space Typhoon x 1
Heavy Storm x 1
Dark Hole x 1
Monster Reborn x 1
Well the Spell Line-Up is quite easy to explain. Divine Wind of Mist Valley is obviously included at three copies along with three Teraformings to ensure you get one as soon as possible. Next there is the only card that needs a bit of explanation: Quill Pen of Gulldos. This card is so awesome! Not only it allows you to recycle your Tengus but it also enables you to return an opposing Synchro/Xyz back to the Extra Deck or to return a Wind back in hand to activate the effect of Divine Wind. From there everything is pretty much staple. Pot of Avarice and Mind Control are in every Synchro heavy Deck and Mystical Space Typhoon (I would like to add another copy but there is absolutely no space), Heavy Storm, Dark Hole and Monster Reborn are on every Deck with very few exceptions.
Traps x 4
Solemn Warning x 2
Solemn Judgment x 1
Trap Dustshoot x 1
The Trap Line-Up is even easier to justify than the Spell one. The Solemn Trio is here to negate the summons of the opponent and Trap Dustshoot for it's effect is extremely good to ignore.
Extra Deck x 15
Ally of Justice Catastor x 1
Brionac, Dragon of the Ice Barrier x 1
Black Rose Dragon x 1
Arcanite Magician x 1
Ancient Fairy Dragon x 1
Scrap Archfiend x 1
Stardust Dragon x 1
Scrap Dragon x 1
Trishula, Dragon of the Ice Barrier x 1
Ally of Justice Decisive Armor x 1
Number 17: Leviathan Dragon x 1
Leviair the Sea Dragon x 1
Wind-Up Zenmaines x 1
Number 39: Utopia x 1
Daigusto Emeral x 1
Well nothing special about the Extra Deck aside from the plethora of Level 7 Synchros (remember Birdman and Tengu is the Deck's most common play). Also I have to add: why Konami bother in Limiting Pot of Avarice when they make a Xyz Monster that is essentially Pot of Avarice in legs?
Well this Deck is a different approach to Synchro Spamming than the more commonly used Plants, Nordics, T.G.s etc. and I must say that it works pretty well. It's most powerful weapon is the easiness in which Trishula can be summoned. But one must be careful: there is only one Trishula and you need to use in her maximum potential every Duel.
Thanks for reading and till next time
-Eatos
Bibliography
Even though I have found some Decklists I took no inspiration from them and if I was gonna post them it would be in order to show you mistakes that should be avoided. However I would talk about this in my new series of Articles.
Showing posts with label Xyz Summoning. Show all posts
Showing posts with label Xyz Summoning. Show all posts
Sunday, 6 November 2011
Deck Profile # 9: Divine Wind Synchro
Ετικέτες
Beatdown,
Deck Profiles,
Synchro Summoning,
Xyz Summoning,
Yu-Gi-Oh
Monday, 10 October 2011
Deck Profile # 8: Ojama Xyz Beatdown
From all the Yu-Gi-Oh! Decks in existence there is none that is more overlooked than the theme of this Deck Profile; the Ojamas. They are considered by everyone (including Konami) as the most crappy of the Archetypes and so noone ever pays attention to the new cards that are released and can support this Deck. And now it is time for their Vengeance!
Unlike many other Archetypes that have no particular strategy, the Ojamas can follow many strategies with an amazing success. During the past the most often was the OjaMachineGun which used the Snipe Hunter to discard OjaMagic and then use the three gained Ojamas as three more shots gaining an advantage many times equal to the Dark Armed Dragon's with the exception that Snipe Hunters effect is not guaranteed to destroy and so Stardust Dragon and My Body as a Shield were not able to negate it. Other Strategies are focusing on making the opponent's Monster Zones unusable with Ojama Trio and the Ojama Fusions.
But now there are many new cards to use the Ojamas with, mainly the Xyz Monsters that are giving new breath to a lot of Decks, including this one. So here is one of the combos the Ojamas can pull off in cooperation with Xyz Monsters. Using Ojama Country ditch OjaMagic to Special Summon an Ojama from the Graveyard and get the three Normal Ojamas from the Deck, then Normal Summon Ojama Red and Special Summon the three Normal Ojamas.
From there, there are to paths to take;
A) Clear the field with Ojama Delta Huriccane, Special Summon 2 Daigusto Phoenix, then Special Summon anoher Ojama through either a second Country, Monster Reborn or Tri-Wight Zone and use it for a third Daigusto Phoenix. Then use the effect of all three of them and attack for six attacks of 1500 each, making an OTK.
B) Use the 4 Ojamas to make 2 Gachi Gachi Gantetsu.
After some tests I found that the best option is by far the second; not only it needs very few cards (3 to be exact) and all of them searchable by the awesome Ojama Blue but it also is a move that even though it does not result in an OTK, puts a lot of pressure in the opponent. And that is why the Gachi Gachi Gantetsus, a card known for it's ability to slow down the pace of the game, in this combo it has it's Attack reversed with it's Defence due to Ojama Country's effect and the 5th Ojama in the field. So with this simple combo you get two 2600 ATK beaters that have three "lifes" each and an Ojama with 1800 ATK. Simple yet devastating.
So the deck is build around this combo but it has plenty of other tricks to show but in order for me to explain better let's take a look at the Deck List.
Monsters x 21
Ojama Blue x 3
Ojama Red x 2
Ojama Yellow x 2
Ojama Black x 2
Ojama Green x 2
Junk Synchron x 2
Genex Ally Birdman x 2
Effect Veiler x 2
Sangan x 1
Honest x 1
Gorz the Emissary of Darkness x 1
Black Luster Soldier - Envoy of the Beginning x 1
Ojama Blue being the searcher of this deck is included at three copies in order to gain access as quickly as to the cards you need to execute the previous combo. I must say it is one of the best Archetype Searchers ever, being able to get you two cards instead of the usual one. Also it is able to revive with Ojama Country leading to even more searching. So absolutely no reason not to run it in three. Next it is the other Effect Ojama, Red. Even though it is a centerpiece for the combo it is not needed in more than two copies since it is searchable by Blue. Closing with the Ojamas there are two of each of the Normal ones. There are going to be times when you will draw two with the same name and you will not be able to activate the effect of OjaMagic (since you must bring one of each), but if you run more 3 of each Normal then there are going to be so many dead draws. And to be honest the combo does not need to have Ojamas with different names so you can simply use Red to summon like two Blacks and a Yellow and the rest remain the same.
Junk Synchron is used for it's many targets that exist in the deck and it's ability to summon Frozen Fitzgerald, a powerful Level 5 Synchro that needs a Dark Tuner and a Beast Non-Tuner, so Junk Synchron and any Ojama can make it. Next we have another Dark Tuner at two copies which can play a lot of roles in this Deck. Genex Ally Birdman can be used when you have your swarm of Ojamas to return one of them (most likely Red) to hand and summon the almighty Trishula, Dragon of the Ice Barrier. Another use for it is when you summon Ojama Red to perform the combo and it gets "Veilered" (something very often considering that almost every deck runs a couple of Effect Veilers in the Main Deck) , then the maximum you can make out of him is a Xyz Material, but with Birdman you can return it to hand and use it next turn plus you get an Frozen Fritzgeral in the field (by tuning Birdman with the, revived from the Ojama Country, Ojama in the field)!
Next the two Veilers are more like a staple this Format as they are great against any Deck. From there, there are four Limited Monsters that complete the Monster Line-Up. Sangan can search almost any Monster in the Deck and it makes great combos with other cards that will be mentioned later. Honest is also included for it's powerful ability to make even an Ojama boosted by a Gachi Gachi and/or the Ojama Country to run over something huge. As you will see later the deck runs a pretty small Trap Line-Up and hence even with a Field Spell, Gorz is a really decent inclusion. And finally the Big Boss, Black Luster Soldier - Envoy of the Beginning is a simple inclusion due to the plethora of Light and Dark Monsters in the Deck.
Spells x 15
Ojama Country x 3
Creature Swap x 3
Pot of Duality x 3
Mystical Space Typhoon x 2
OjaMagic x 1
Heavy Storm x 1
Dark Hole x 1
Monster Reborn x 1
Ojama Country is added in a full playset since it not only is the main engine in the Deck, allowing you to summon a Rank 2 Xyz every turn and being a centerpiece to the Deck's Combo but also messes up with opponent's Monsters ; an Ojama ties with Dark Armed Dragon and beats Rai Oh and Gachi Gachi Gantetsu and Frozen Fitzgerald can take down almost anything. Creature Swap is there for a simple yet vital purpose; the opponent will realize that attacking your Monsters is not any good and if he does not destroy Blue in battle the Deck cannot function. Ergo I have added this card that not only allows you to steal an Opponent's Monster but also allows you to guarantee getting the effect of Ojama Blue or rarely Sangan's. Also it can be used to trade a pathetic Normal Ojama for something big, giving a purpose to drawn Normal Ojamas.
Pot of Duality's job is pretty basic; consistency and since this deck does not Special Summon in every turn (like the ones you set Blue or using the Creature Swap shenanigans) it is obviously included at three copies. OjaMagic is added at one since more is too much, the effect is not negatable by commonly used cards and if they Mind Crush it you still get the effect. Finishing with the Spell Line-Up we have 5 slots filled with staple cards, added in every Deck; Double Mystical Space Typhoon and the Single allowed Heavy Storm are there to clear the back row, Dark Hole is to clear the front row and finally Monster Reborn is there for it's ability to bring any card needed from the Graveyard.
Traps x 4
Solemn Warning x 2
Solemn Judgment x 1
Trap Dustshoot x 1
This is the Trap Line-Up that I use in trap-light Decks. Solemn Warning is there in order to cut the Opponent's Monsters and Solemn Judgment to stop anything the Opponent sends against you. Some say that Judgment's cost is too much for the Format and they left it out but I completely disagree and still believe that it is the best Trap out there. Trap Dustshoot is my second favorite Trap for not only it succesfully disposes of some threats (I just love it when I send Black Luster Soldier back to the deck) but also gives you knowledge about the opponent's moves and deck. I would also like to include Common Charity in order to give to the drawn Normal Ojamas another purpose but there was simply no space.
Extra Deck x 15
Gachi Gachi Gantetsu x 3
Daigusto Phoenix x 2
Frozen Fritzgerald x 2
Ally of Justice Catastor x 1
Brionac, Dragon of the Ice Barrier x 1
Gaia Knight, Force of Earth x 1
Black Rose Dragon x 1
Stardust Dragon x 1
Scrap Dragon x 1
Trishula, Dragon of the Ice Barrier x 1
Chimeratech Fortress Dragon x 1
Well, nothing special about the Extra Deck. Gachi Gachi is really important so included at maximum allowed copies, Daigusto Phoenix is here just in case I am able to perform the OTK (with 2 Phoenixes and 1 Gachi Gachi) and Frozen Fitzgerald is here at two copies for the Deck is able to bring him out so easily. Apart from these everything else is staple in order to have 1 or 2 Synchros for every Level.
Well this is Deck I have been working on since last month's article and I must say I am more than satisfied by it's winning ratio. I believe that this is the most competitive form of Ojamas right now, yet I will soon try a different approach on them, focusing more on the Lockdown.
Thanks for reading and till next time remember; Never underestimate those little freaks!
-Eatos
Bibliography
Jason Grabher-Meyer , 2009, TCG Player, OjaMachineGun Reloaded
Jason Grabher-Meyer , 2009, TCG Player, Blue Plate Special
Unlike many other Archetypes that have no particular strategy, the Ojamas can follow many strategies with an amazing success. During the past the most often was the OjaMachineGun which used the Snipe Hunter to discard OjaMagic and then use the three gained Ojamas as three more shots gaining an advantage many times equal to the Dark Armed Dragon's with the exception that Snipe Hunters effect is not guaranteed to destroy and so Stardust Dragon and My Body as a Shield were not able to negate it. Other Strategies are focusing on making the opponent's Monster Zones unusable with Ojama Trio and the Ojama Fusions.
But now there are many new cards to use the Ojamas with, mainly the Xyz Monsters that are giving new breath to a lot of Decks, including this one. So here is one of the combos the Ojamas can pull off in cooperation with Xyz Monsters. Using Ojama Country ditch OjaMagic to Special Summon an Ojama from the Graveyard and get the three Normal Ojamas from the Deck, then Normal Summon Ojama Red and Special Summon the three Normal Ojamas.
From there, there are to paths to take;
A) Clear the field with Ojama Delta Huriccane, Special Summon 2 Daigusto Phoenix, then Special Summon anoher Ojama through either a second Country, Monster Reborn or Tri-Wight Zone and use it for a third Daigusto Phoenix. Then use the effect of all three of them and attack for six attacks of 1500 each, making an OTK.
B) Use the 4 Ojamas to make 2 Gachi Gachi Gantetsu.
After some tests I found that the best option is by far the second; not only it needs very few cards (3 to be exact) and all of them searchable by the awesome Ojama Blue but it also is a move that even though it does not result in an OTK, puts a lot of pressure in the opponent. And that is why the Gachi Gachi Gantetsus, a card known for it's ability to slow down the pace of the game, in this combo it has it's Attack reversed with it's Defence due to Ojama Country's effect and the 5th Ojama in the field. So with this simple combo you get two 2600 ATK beaters that have three "lifes" each and an Ojama with 1800 ATK. Simple yet devastating.
So the deck is build around this combo but it has plenty of other tricks to show but in order for me to explain better let's take a look at the Deck List.
Monsters x 21
Ojama Blue x 3
Ojama Red x 2
Ojama Yellow x 2
Ojama Black x 2
Ojama Green x 2
Junk Synchron x 2
Genex Ally Birdman x 2
Effect Veiler x 2
Sangan x 1
Honest x 1
Gorz the Emissary of Darkness x 1
Black Luster Soldier - Envoy of the Beginning x 1
Ojama Blue being the searcher of this deck is included at three copies in order to gain access as quickly as to the cards you need to execute the previous combo. I must say it is one of the best Archetype Searchers ever, being able to get you two cards instead of the usual one. Also it is able to revive with Ojama Country leading to even more searching. So absolutely no reason not to run it in three. Next it is the other Effect Ojama, Red. Even though it is a centerpiece for the combo it is not needed in more than two copies since it is searchable by Blue. Closing with the Ojamas there are two of each of the Normal ones. There are going to be times when you will draw two with the same name and you will not be able to activate the effect of OjaMagic (since you must bring one of each), but if you run more 3 of each Normal then there are going to be so many dead draws. And to be honest the combo does not need to have Ojamas with different names so you can simply use Red to summon like two Blacks and a Yellow and the rest remain the same.
Junk Synchron is used for it's many targets that exist in the deck and it's ability to summon Frozen Fitzgerald, a powerful Level 5 Synchro that needs a Dark Tuner and a Beast Non-Tuner, so Junk Synchron and any Ojama can make it. Next we have another Dark Tuner at two copies which can play a lot of roles in this Deck. Genex Ally Birdman can be used when you have your swarm of Ojamas to return one of them (most likely Red) to hand and summon the almighty Trishula, Dragon of the Ice Barrier. Another use for it is when you summon Ojama Red to perform the combo and it gets "Veilered" (something very often considering that almost every deck runs a couple of Effect Veilers in the Main Deck) , then the maximum you can make out of him is a Xyz Material, but with Birdman you can return it to hand and use it next turn plus you get an Frozen Fritzgeral in the field (by tuning Birdman with the, revived from the Ojama Country, Ojama in the field)!
Next the two Veilers are more like a staple this Format as they are great against any Deck. From there, there are four Limited Monsters that complete the Monster Line-Up. Sangan can search almost any Monster in the Deck and it makes great combos with other cards that will be mentioned later. Honest is also included for it's powerful ability to make even an Ojama boosted by a Gachi Gachi and/or the Ojama Country to run over something huge. As you will see later the deck runs a pretty small Trap Line-Up and hence even with a Field Spell, Gorz is a really decent inclusion. And finally the Big Boss, Black Luster Soldier - Envoy of the Beginning is a simple inclusion due to the plethora of Light and Dark Monsters in the Deck.
Spells x 15
Ojama Country x 3
Creature Swap x 3
Pot of Duality x 3
Mystical Space Typhoon x 2
OjaMagic x 1
Heavy Storm x 1
Dark Hole x 1
Monster Reborn x 1
Ojama Country is added in a full playset since it not only is the main engine in the Deck, allowing you to summon a Rank 2 Xyz every turn and being a centerpiece to the Deck's Combo but also messes up with opponent's Monsters ; an Ojama ties with Dark Armed Dragon and beats Rai Oh and Gachi Gachi Gantetsu and Frozen Fitzgerald can take down almost anything. Creature Swap is there for a simple yet vital purpose; the opponent will realize that attacking your Monsters is not any good and if he does not destroy Blue in battle the Deck cannot function. Ergo I have added this card that not only allows you to steal an Opponent's Monster but also allows you to guarantee getting the effect of Ojama Blue or rarely Sangan's. Also it can be used to trade a pathetic Normal Ojama for something big, giving a purpose to drawn Normal Ojamas.
Pot of Duality's job is pretty basic; consistency and since this deck does not Special Summon in every turn (like the ones you set Blue or using the Creature Swap shenanigans) it is obviously included at three copies. OjaMagic is added at one since more is too much, the effect is not negatable by commonly used cards and if they Mind Crush it you still get the effect. Finishing with the Spell Line-Up we have 5 slots filled with staple cards, added in every Deck; Double Mystical Space Typhoon and the Single allowed Heavy Storm are there to clear the back row, Dark Hole is to clear the front row and finally Monster Reborn is there for it's ability to bring any card needed from the Graveyard.
Traps x 4
Solemn Warning x 2
Solemn Judgment x 1
Trap Dustshoot x 1
This is the Trap Line-Up that I use in trap-light Decks. Solemn Warning is there in order to cut the Opponent's Monsters and Solemn Judgment to stop anything the Opponent sends against you. Some say that Judgment's cost is too much for the Format and they left it out but I completely disagree and still believe that it is the best Trap out there. Trap Dustshoot is my second favorite Trap for not only it succesfully disposes of some threats (I just love it when I send Black Luster Soldier back to the deck) but also gives you knowledge about the opponent's moves and deck. I would also like to include Common Charity in order to give to the drawn Normal Ojamas another purpose but there was simply no space.
Extra Deck x 15
Gachi Gachi Gantetsu x 3
Daigusto Phoenix x 2
Frozen Fritzgerald x 2
Ally of Justice Catastor x 1
Brionac, Dragon of the Ice Barrier x 1
Gaia Knight, Force of Earth x 1
Black Rose Dragon x 1
Stardust Dragon x 1
Scrap Dragon x 1
Trishula, Dragon of the Ice Barrier x 1
Chimeratech Fortress Dragon x 1
Well, nothing special about the Extra Deck. Gachi Gachi is really important so included at maximum allowed copies, Daigusto Phoenix is here just in case I am able to perform the OTK (with 2 Phoenixes and 1 Gachi Gachi) and Frozen Fitzgerald is here at two copies for the Deck is able to bring him out so easily. Apart from these everything else is staple in order to have 1 or 2 Synchros for every Level.
Well this is Deck I have been working on since last month's article and I must say I am more than satisfied by it's winning ratio. I believe that this is the most competitive form of Ojamas right now, yet I will soon try a different approach on them, focusing more on the Lockdown.
Thanks for reading and till next time remember; Never underestimate those little freaks!
-Eatos
Bibliography
Jason Grabher-Meyer , 2009, TCG Player, OjaMachineGun Reloaded
Jason Grabher-Meyer , 2009, TCG Player, Blue Plate Special
Ετικέτες
Beatdown,
Deck Profiles,
Synchro Summoning,
Xyz Summoning,
Yu-Gi-Oh
Subscribe to:
Posts (Atom)