When I find a new idea about a Deck I search forums, blogs and Youtube videos in order to see if the idea have been thought before and if it has, how other players approach it. This sometimes result in some nice techs and different builds than mine so I have to rethink my own approach. But this time I got totally disappointed and I almost lost faith in Yu-Gi-Oh! Community due to the compilation of unbalanced builds, awful approaches to the idea (I mean Smashing Ground is good, BUT you can't maindeck it in every deck, even in fast Synchro Spamming ones) and combos based in wrong rulings I saw while browsing the web. So I intend to make a New Series of Articles instead of Card Review for the next couple of months to show the common mistakes many people make in Deck Building and how to avoid them.
But enough with the irrelevant matters, let me say a word about this Month's Deck:
Divine Wind Synchro is based in the underplayed Wind Attribute to generate overwhelming Synchro Monster with Divine Wind of Mist Valley. This Field Spell has the broken effect to Special Summon a Level 4 or lower Wind Monster from the Deck when another Wind Monster is returned to hand. Combined with cards like Genex Ally Birdman and Blackwing - Zephyrus the Elite returning Wind Monsters to hand is extremely easy. One of the easiest combos that the Deck can perform:Activate Divine Wind Normal Summon Reborn Tengu, return him to summon Genex Ally Birdman, another Tengu is Special Summoned from the Deck and you get a free Wind Monster from your Deck. If you chose a Level 2, you can Synchro for Trishula, Dragon of the Ice Barrier and get your third Tengu. So basically it is a Trishula Summon and a plus one (without counting the disruption Trishula is causing to the opponent).
Now let's see the Decklist in order to explain my choices better:
Monsters x 22
Reborn Tengu x 3
Genex Ally Birdman x 3
Genex Ally Blastfan x 1
Tour Guide from the Underworld x 3
Sangan x 1
Creation Resonator x 1
Unibird x 1
Symphonic Warrior Basses x 1
Summoner Monk x 2
Vortex Trooper x 2
Blackwing - Zephyrus the Elite x 1
Effect Veiler x 2
Gorz, the Emissary of Darkness x 1
First we have a must-have in any Synhcro Deck: Reborn Tengu. Obviously since he is a Wind, in this Deck he truly shines since he is not only searchable by Divine Wind but he also comboes great with Genex Ally Birdman in order to summon big or multiple Syncho Monsters like the example of Trishula before while you keep advantage. Genex Ally Birdman is the main Tuner of the Deck and since this is the Deck that Birdman was designed to work with it just fits perfectly by activating the effect of Divine Wind and since the majority of Monsters that are to be returned by his effect are Wind he is also a 1900 ATK beater even though this will be rarely in use. Next there is also a card designed to work with Divine Wind: when Genex Ally Blastfan is a Wind Monster which when it is Special Summoned you can add a Dark Genex from your Deck to your hand. He is great for adding Genex Ally Birdman or if you choose to run Genex Ally Duradark or R-Genex Oracle too. However there is a catch and one of the main mistakes I have seen to some other Duelists that tried to build a similiar to this Deck. When you return a Tengu (or Mist Valley Thunderbird) to your hand and you Special Summon another Tengu (or Mist Valley Thunderbird) and Genex Ally Blastfan through Divine Winds effect you miss the timing due to Tengu/Thunderbirds effect being mandatory and Blastfan's being optional. Ergo while both Monsters are Special Summoned you do not get Blastfan's effect. Since this limits the play where Blastfan is able to get it's effect I beleive that one copy is sufficient and so extra copies where removed in order to free space for other Wind Monsters to abuse the Toolboxing Abilities of Divine Wind.
Next we have the infamous Tour Guide from the Underworld in three copies accompanied obviously by Sangan and not so obviously by Creation Resonator. Well, Tour Guide is really great in this Deck since she does her usual stuff by searching for Sangan which in his Turn searches for Genex Ally Birdman and a handful of other Monsters in the Deck or by Summoning Leviair to bring back a removed Birdman or by Summoning offencive Monsters like Number 17: Leviathan Dragon or defencive ones like Wind-Up Zenmaines. But in this Deck it has other uses too: Creation Resonator is a Level 3 Wind-Attribute Fiend-Type Monster hence if you summon him through Tour Guide, you can return him to Special Summon Birdman and another Wind Monster from your Deck through Divine Wind. If the Summoned Monster by Divine Wind is Level 3 you get to Summon Trishula for a plus 0 and next turn you can use Creation Resonator for more Synchro shenanigans. The next two cards you most likely gonna need to search them in Wikia since they are not all that famous but anyway they are here mostly to give extra options to the Divine Wind Toolbox. Unibird is a Level 2 Wind Non-Tuner with a decent effect that I rarely use but it is needed in order to Summon Trishula through Tengu and Birdman. Also he can be used to revive a fallen Brionac or Catastor. Next there is Symphonic Warrior Basses, a flexible Level 1 Wind Tuner that can increase his own Level with the number of cards in your hand. He is needed to perform my favorite combo in the Deck that I am going to show to you in a moment.
Summoner Monk is a card that I really like in this Deck: Normal Summon him, use his effect to Special Summon Genex Ally Blastfan and get a Birdman from your Deck. Then return Blastfan to summon Birdman and Special Summon Symphonic Warrior Basses with Divine Wind. Synchro Monk and Birdman for Arcanite Magician to blow up two cards and then Synchro Basses and Arcanite for Stardust Dragon in order to pretect your field or Scrap Dragon for a third blow up. Next there is a kind of weird choice that it is fits the Deck surprisingly well. Vortex Trooper not only acts as a Level 3 Wind to summon Trishula through Tour Guide and Birdman but it also has a great effect: since Birdman returns to the hand many useless in hand cards like Reborn Tengu and Genex Ally Blastfan they just sit there and wait, but with Vortex Trooper these can be exchanged with new draws while the cards in hand return to the Deck where they are able to be used again through Divine Wind. Blackwing - Zephyrus the Elite is obviously included as it combos great with the Deck by either returning a Wind Monster to activates Divine Winds effect or return Divine Wind of Mist Valley itself to protect from the opposing threats or to use it's effect for a second time this turn. Closing with the Monster line-up we have two Effect Veilers and Gorz the Emissary of Darkness. These in-hand Traps are almost staples in these kind of Decks (well, one could play Maxx "C" but Veiler is my personal preference) and provide a line of Defence.
Spells x 14
Divine Wind of Mist Valley x 3
Terraforming x 3
Quill Pen of Gulldos x 2
Pot of Avarice x 1
Mind Control x 1
Mystical Space Typhoon x 1
Heavy Storm x 1
Dark Hole x 1
Monster Reborn x 1
Well the Spell Line-Up is quite easy to explain. Divine Wind of Mist Valley is obviously included at three copies along with three Teraformings to ensure you get one as soon as possible. Next there is the only card that needs a bit of explanation: Quill Pen of Gulldos. This card is so awesome! Not only it allows you to recycle your Tengus but it also enables you to return an opposing Synchro/Xyz back to the Extra Deck or to return a Wind back in hand to activate the effect of Divine Wind. From there everything is pretty much staple. Pot of Avarice and Mind Control are in every Synchro heavy Deck and Mystical Space Typhoon (I would like to add another copy but there is absolutely no space), Heavy Storm, Dark Hole and Monster Reborn are on every Deck with very few exceptions.
Traps x 4
Solemn Warning x 2
Solemn Judgment x 1
Trap Dustshoot x 1
The Trap Line-Up is even easier to justify than the Spell one. The Solemn Trio is here to negate the summons of the opponent and Trap Dustshoot for it's effect is extremely good to ignore.
Extra Deck x 15
Ally of Justice Catastor x 1
Brionac, Dragon of the Ice Barrier x 1
Black Rose Dragon x 1
Arcanite Magician x 1
Ancient Fairy Dragon x 1
Scrap Archfiend x 1
Stardust Dragon x 1
Scrap Dragon x 1
Trishula, Dragon of the Ice Barrier x 1
Ally of Justice Decisive Armor x 1
Number 17: Leviathan Dragon x 1
Leviair the Sea Dragon x 1
Wind-Up Zenmaines x 1
Number 39: Utopia x 1
Daigusto Emeral x 1
Well nothing special about the Extra Deck aside from the plethora of Level 7 Synchros (remember Birdman and Tengu is the Deck's most common play). Also I have to add: why Konami bother in Limiting Pot of Avarice when they make a Xyz Monster that is essentially Pot of Avarice in legs?
Well this Deck is a different approach to Synchro Spamming than the more commonly used Plants, Nordics, T.G.s etc. and I must say that it works pretty well. It's most powerful weapon is the easiness in which Trishula can be summoned. But one must be careful: there is only one Trishula and you need to use in her maximum potential every Duel.
Thanks for reading and till next time
-Eatos
Bibliography
Even though I have found some Decklists I took no inspiration from them and if I was gonna post them it would be in order to show you mistakes that should be avoided. However I would talk about this in my new series of Articles.